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User Reviews can offer more up-to-date info Given Hello Neighbor's Very Positive user rating on Steam, we think our audience agrees, but if you were to look at those initial reviews, you'd think that nothing had improved. But with a little spit, polish and elbow grease, we're proud of the game as it stands now. In TinyBuild's case, our own Hello Neighbor wasn't particularly well received by the press when it first released, and I can't deny that part of that was due to bugs and other technical issues. While an interesting read, the score is what people often see first, and if it's misrepresenting the game today, it helps nobody. You have only to look at the Metacritic scores for Warframe, mostly from reviews written in 2013, describing a game completely different to the one that exists now. The problem is even more apparent for live service games. That original score, however misrepresentative it is of the game that exists now, is what people see when they turn to Metacritic. What is the final product?Įven outside of early access, there's a huge number of titles that have seen major overhauls or content updates that would change a review score, but there's almost no outlets that re-review games. Reviewing something like Hello Neighbor is kind of like reviewing Fortnite. While games have always seen patches and updates (even the earliest arcade games got revisions, and DOS games spread patches via magazine cover disks), they pale in comparison to the transformative updates games frequently receive now. It's about the experience and the community that the game creates. Because it's not about the product itself. You really just need one thing: to be honest and transparent. They will play demos and betas, become active on Discord and drive the popularity of your game. Once you start building up your community, they will be the ones that react and actively engage on different media websites. The goal is to help your potential customers see if they actually want to play the game. To truly succeed today, you need to start showing your game early. They are the ones that started playing a lot of emergent games that were not published and marketed by traditional means. These were 12 year olds during the early 2010s. When did this shift from finished product to experiences happen? I think it was the first generation of Minecraft gamers. However, the younger generations of gamers, who grew up online, with phones without buttons, are right now the biggest gaming community in the world. So review scores will factor in for that specific audience. People over 30, who, like myself, grew up using scores are limited on time. It's important to distinguish between different generations of gamers.
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Younger gamers don't care about reviews as much Playing the game in its development form became part of the game itself. It became an experience on its own - seeing the behind the scenes, the models, and how the game's final form was shaping up. It opened up the backend to the community and allowed them to see what was being worked on, what was a work in progress. One time, we accidentally forgot to disable the dev console. With Hello Neighbor, this experience started when we released our first playable alpha. What is the final product? Is it the current season? The rap concert? No, these are experiences within the bigger scope of the game. But it's also important to note that reviewing something like Hello Neighbor is kind of like reviewing Fortnite. Granted, there were bugs, and we spent a lot of time fixing them. When we launched Hello Neighbor, a major gaming outlet gave it 4 out of 10. Here are the reasons why review scores are dead and what developers should do about it. And quite often, that decision does not align with the opinion of an editor that's giving a review score. Shelf space was limited, and there was no Twitch or YouTube. This was before you were able to watch someone play the first half-hour of the game and before you could see the community react. Magazines and sites often broke things down into individual scores aspects, and if the story scored a 9/10 and you liked story-driven games, it was a good indicator that you should probably buy the game. Review scores used to be able to tell you if a game was good.